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Unity outputs NUnit3 format. With standalone NUnit you can specify the format version with command line arguments, but this is all wrapped up in...
No, I need the NUnit2 format. I am unable to update my version of Bamboo, which doesn't support NUnit3.
I have nearly 4,000 tests to run. Individually they're pretty quick, but ran through the test runner they're really slow. As far as I can tell...
But now I have to explicitly test that all of my reflections still work, rather than having Unity correctly deprecate fields and methods. Having...
I think you misunderstand. I have it working via reflection and SerializedProperties, but when the internal API changes, this will stop working...
It works fine now. But when the API changes or is removed, I get no warning apart from my builds start to fail.
Do your models have UVs? We had UnwrapCL crashed on some huge (WIP) models that didn't have UVs assigned. I believe UnwrapCL is generating...
I'm trying to set some lighting settings programmatically and I'm really struggling to find how to do it. This thread here has some insights, but...
Hi, I'm getting issues with Bamboo claiming that my tests were skipped / quarantined. I've narrowed this down to NUnit producing the results.xml...
The (C0000417) STATUS_INVALID_CRUNTIME_PARAMETER error seems to be have been linked to the -logFile parameter. This error is given when a folder...
Hmm, that's interesting. I don't have the log any more but the last thing it said after it finished my code was along the lines of "exiting batch...
It was caused by a mismatch between the Tools, the Windows SDK and Unity version. Try uninstalling everything to do with the Windows SDK and...
Hi. I'm in the process of wrapping Unity in a build system. I'm opening Unity via a batch script with command line arguments to execute a method....
I'm getting lots of errors around using Unity (semi-) new Scopes. I'm primarily using EditorGUILayout.HorizontalScope and...
Do these paths need to be set to anything specific?
Doesn't this bake the scenes differently? And what do you mean by 'prebake operation'? Just a job in your build system or something Unity-side?...
I am trying to do a similar thing. I'm attempting to wait for Unity to bake lightmaps and attaching to the update delegate to do so. My delegate...
I get this exception (see bottom of post) in the Console when I press a button that triggers a time consuming event in an Editor Window. The...
Is there a synchronous version of Lightmapping.BakeMultipleScenes? I need to bake my lightmaps as part of a build system and I have no way of...
I submitted a bug to Unity and the tester I spoke to said it looks like lighting data wasn't getting included in the bundles. This only happens...