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Is there any known way to get the front camera(s) stream and put it on a material in scene ? I would like to display what is in front of the user...
Hello all, We are developping a shared 3D world with Unity. What would be the best workflow to allow users to create objects in Unity Editor and...
Same issue, see my post here : https://forum.unity3d.com/threads/pink-materials-from-asset-bundles.461919/ If we have to rebuild all our Asset...
I have the same issue, see my post here : https://forum.unity3d.com/threads/pink-materials-from-asset-bundles.461919/
Strange thing is that very old Asset Bundles exported with Unity 4 work as a charm in last Unity 5.5.2 version, but other exported with Unity...
Any idea ? We are even considering abandonning the Asset Bundles and doing our own bundle format...
Hello all, This is a quite known issue, but we can't find anymore any workarounds. When we load an Asset bundle, the loaded object appears pink...
Hi, what is the status of the "stereo" VR option ? I am trying to make the Mac OS X open GL quad buffer work with the "stereo" VR mode to be able...
This is a city with streets, buildings, surfaces, objects. The plane is only a "fallback ground" in case of holes in my surfaces. And yes, I know...
Hi all, I am working on a large scene project (city-scaled between 5 and 10 square kilometers). Everything fits in a x250 scaled Unity plane (so...
The Master server seems to be up again !!! :-)
Hi all, We are using the deprecated Network system in our app, with the Unity Master Server and facilitator. The server seems to be down, I never...
Ok, I did more tests, and it does not crash anymore when I apply the shader reaffecting hack when I disable the shadows in Quality settings.
No, it still works, this is not removed (yet)...
With the new 5.X method : http://docs.unity3d.com/Manual/BuildingAssetBundles.html
the trace of the crash I have when trying to fix the materials with the hack : ============================================================...
I am using custom code (the 4.X method) as the new 5.X method does not appear to correctly handle dependencies. (see at the beginning of this thread)
Maybe I misread what you were explaning alexvda. Yes, I am using only standalone AssetBundles loaded from a standalone (or editor) app. So it...
No ???? Seriously ??? I can't believe this. Why would they do that ? And from what I am seeing, this doesn't seems to be that, as I tested with an...
I tested the same in beta 5.4.0, and this is still there : AssetBundle is loaded, all the materials are pink, reaffecting the shader in the...