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That worked for me. I was still using version 0.9.6.1, so I had to update your asset. I found two minor things: 1. When I save the scene, close...
Hello! I am using AltTrees in my VR project and was very happy with it while building the project. I use it with some SpeedTrees. Now I created a...
Can this feature be turned off? I am looking for A LOT of good looking grass, but no interaction. So I would like to save performance by turning...
Looking for the same, but I guess tape is our best friend here... :-/
This depends on your scene... I have a huge landscape in oculus rift running with RTP really smoothly on a gtx 780. Things get bad when I add a...
It is listed as a known issue of 5.4 so I guess it is being worked on already https://unity3d.com/unity/whats-new/unity-5.4.0 [817943] VR: Player...
And they will get sick! The only question is: How strong will thier sickness be? We had a project 5-6 years ago, doing exactly the same, to find...
Hi Elroy, great work so far, I am really looking forward to your release! Are you planning any support for RTP, or are there any compatibility...
Hey, I really like GDE a lot! Great work! :-) My application creates a lot of "result data" which I need to export during runtime. Would it be...
Hi, can I use Photon in a local network too? I have a project where I need several clients to communicate with each other, without having an...
Thanks for your answer! Of course your documentation did help me with the gloss issue, I really feel dumb about this :| But concerning the...
Hi everyone, I got some really strange stuff going on with RTP3: - the terrain shading applies only within a certain range around the camera (in...
I really stopped ready soul's post at around half... Man, you knew the product from your studio, so you knew the features and what you were...
Thanks for your fast answer, worked perfectly! :-)
Hey raoul, after setting up several roads, I had to reduce the height of my terrain. Is there any way of re-aligning the roads with the terrain...
Hi, this looks great! I don't know much about shaders, I just use them. ;-) Though, in the past I experienced some problems combining shaders...
It's the other way around: you create the road on top of the terrain, and the splatmap of the terrain will be affected by the road. That way the...
float vertical = Input.GetAxis("Vertical"); rigidbody.AddForce(transform.forward * vertical * 20 + transform.up * 5, ForceMode.Acceleration);...
I bought it yesterday and have to say that it really is a great tool! It saves me a lot of time! :-)
Good to know! Thank you for the fast answer! :)