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I'm getting the same error in 4.6.5p3. I'd been using mono up until now and tried changing the player settings to IL2CPP.
Is there a way to get the equivalent of DeviceOrientation.FaceDown / FaceUp irrespective of whether the device's orientation lock is on or off?...
Thank you.
Hi, I'm looking for a package solution that I can implement basic how-tos / tutorials in my game when the player first loads it so they can get an...
Gonna go ahead and purchase Universal. Would love Unity Web Player support ASAP :)
In my iOS game I notice the speaker volume automatically decreases while I'm recording with the mic. I'm using the following C# code in Unity to...
I tested it on Unity 4.1 and it was working okay. But I needed a single mesh with multiple materials so I slightly modified a script on the...
Following script ported to C#, tested for all 4 orientations on Unity 4.1, Android and iOS. Android: Galaxy S3 4.1.1, Sony Xperia 4.0.4, ASUS...
Thanks for sharing your work. Your script seems to be the only thing still around and alive that comes close to blow detection in Unity. There was...
Thank you :)
I was aware of this, I was just wondering if this could be done with a 'reserved word" type command like return/yield etc.
Thanks but I know I could rewrite the if statement, I was just wondering if there was some other way to implement a normal "return;" like you can...
What is the correct way to yield from a C# coroutine effectively ending it? I have the following code and I simply want to end the invoking on...
I found this Shaders forum which is probably a better place that my original post below to the scripting forum where I didn't have much luck......
Sorry the image attachment was missing from my post so I've reattached it. This illustrates my example. However, as I said I've tried both with...
I have a playing card object whose mesh is generated by script. This is a package I bought from the asset store. I'm using Megafiers to bend the...
Lol, I posted this before I found your Megafier. I was the one who you made that video for :) Thanks once again!
I'm hoping somebody can help guide me in the right direction to implement a technique to roll back cards. The game I'm working on is a casino card...