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I'm currently working on a 1v1 multiplayer game (using the 5.4 version of UNET), and a problem I've been running into is that whenever I'm...
Is it possible to call script functions or publish events from a cutscene? This would be one of those "Killer Features" that'd get the studio I...
Well, the script (the one I had at least) technically does work on planes, and simply uses the camera to determine the location of them, so...
I'm making a two player card game using the matchmaker, and I can't figure out how to properly delete matches from the matchmaker, and how to...
Yeah, we're implementing a Web server for the data this week, so it won't be an issue now. I just didn't think it'd be this difficult to send data...
That mostly makes sense, but then how do I accomplish the end result that I'm trying to accomplish? Basically when a player logs in, load some...
This code is my player prefab code. Basically I'm using a single UserHandler class to load and synchronize user data between two players. - I...
I've posted this on answers as well, but here's a much more concise version of my problem. Here's the relevant code. public SyncListInt...
Figured it out! :D I'm so happy with what I've gotten done so far. Still working out tiling and some other stuff, but the base simulation is now...
So I finally decided to make my own version of the shader, but I can't seem to get it working. For some reason, the waves seem to be updating...
Hello everyone! I figured it was high time to start actually documenting and showing off some of my simulation work, so that I can actually finish...
In the realm of programming, nothing is free :P But no, seriously. Detecting everything intersecting the surface is a little crazy. You'd...
Agreed. There are definitely some major improvements to be made. I've gained a massive interest in this project over the semester, as I wanted to...