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I don't have performance comparisons for those engines, but bear in mind "Colosse" is on mobile, Gear VR. Also it was made for a VRJam, ie, made...
As Steve Tack touched on, the best way to influence the number of batches is to combine all like-materials together as much as possible (for...
I'm not developing on the Vive, but I would say the first thing you need to look at for optimization is radically reducing the batches, 3342 is...
To get to the patch releases of Unity go to this link: https://unity3d.com/unity/qa/patch-releases To get there without the link, go to...
Yes I agree, the distortion follows the edges of the polygons on the floor.
Hey everyone, was trying out my Gear VR game project on the 5.4.0b13 beta and noticed that the reflections from the baked reflection probes are...
The latest version 5.3.4 seems to be a lot more stable now, even with Multi-threaded rendering on, only crashes about 1/10 now, a lot better. I...
Sorry to bring up this old thread, but I found an odd problem with the occlusion culling that will make a lot of people confused as to what it's...
Ok, it looks like turning off Multi-threaded Rendering seems to allow it to run every time, very odd. Obviously not desired as now the frame rate...
Bump. Anyone?
Any news on this, still getting this error on 5.3.2p2, 0.8 runtime and latest video drivers?
Hey everyone, have been getting a frequent crash on my Gear VR app, using Unity 5.3.2p2 right on the splash screen or not even getting to showing...
You're not alone, have had this issue since around 5.3.1. Very odd. The entire game view's sorting is completely messed up, getting other rooms...
Occlusion Culling has been working well for a while now, since 5.1.3P1 (as mentioned above) and maybe a bit faster since then too. :)
Hi everyone, just wanting to let you know of my findings regarding the reflection probe baking part in minutes and seconds from Unity 5.1.4 to...
Okay, I went and test this on both Unity 5.1.4 and Unity 5.3.1 and the results were so different, here's the description sent with the bug (bug...
I'm getting this too I believe. A scene with several reflection probes with a resolution of 128 would bake and import in seconds on 5.1.4 but can...
Well, I brought my game into 5.3.1 and was initially disappointed as it seemed to run a lot slower than in 5.1.4 that I had been using. But after...
Very exciting to hear, can't wait to update and try out my project. :)
For my Gear VR game, the best version that seems to work for me, is 5.1.4f1, has good performance and the occlusion culling works pretty good....