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Lol, I know. It's been reported! Hopefully its just something I'm doing.
Only if you promise to confirm this one in less than 2 months.
I have a pretty straightforward Bundle Manager that loads my AssetBundles as needed. I mostly rely on the various callbacks to move individual...
IntField and the other type specific fields return their corresponding type. So you have to do: myIntProp.intValue =...
Unity's undo serialization is going to capture SerializedProperty states, not your entire array of pixels. You're probably going to need to keep...
You might try making those cached properties public or marking them with the SerializeField attribute. If the Editor Window gets rebuilt at any...
Here's a pic that outlines the different cases: [ATTACH]
This forum is for immediate mode (mostly editor) gui. You'll have better luck in the UGUI subforum.
Did a lazy test with a custom inspector (not quite an editor window but layout should work the same). using(new...
I have a Custom Inspector and I'm trying use the Object Picker to select one of the child objects inside my prefab, specifically while I am in...
You need to dot the view direction in world space with your world normal.
You don't need these branches. Generally, don't do branches in shaders until you really know what you're doing. Just do something like: float...
Unity stores all the lightmap UV data on the given Renderer at the scene level. So if you want to decouple the lightmap from the scene you're...
It's to stabilize rendering (no world position floating point issues).
Go to the download archive and get the built in shaders. Make copies of the shaders you're using in your environment. Modify them to lerp to...
I wouldn't bother doing this as an image effect. Just set your character world position to a shader global and use that in your environment...
Your depth value in the vert shader is local space z. Sprites have no depth until they batch. You need to actually get the distance from the camera.
In photoshop... On the top menu under layer, layer mask, there is an option like 'mask from layer' something like that which will move the alpha...
In 2018 I have noticed the game view stats panel does not necessarily update when you're not in play mode. You need to focus or rescale the game...
If your case is really just a cross hair, don't use a canvas, just use a simple sprite renderer parented to your camera rig.