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After a lot of searching I found that this implementation at this StackExchange post provides an accurate implementation. The best part of this...
Being that Havok Physics' backend is in C++ (if I remember correctly), I could imagine them using Web Assembly to get it running on WebGL. I'd...
What constitutes as a RigidBody query? I only query collision/contact data so I don't think thats it. Especially being that functionality went...
Ever since Entities 0.11, every time I exit playmode, my console gets flooded with the following message. Is this a bug? I'm on MacOS with Unity...
No I'm interfacing with Havok purely from Component data. I am not modifying simulation behavior in any way. I heavily rely on the Havok feature...
Today I upgraded my Unity version and all my packages to support the newest Unity Physics (0.4.1) and Havok Physics (0.3.1). Before this, I was...
Has WebGL support been discussed for anywhere in the far, far future?
Ahh yes that's exactly right. Turns out Entities 0.11 doesn't have it, so I gotta update to 0.13
@Enzi Do you know of a GetComponent-like shortcut for SystemBase ForEach but for DynamicBuffers?
I am writing some code for my camera and somewhere in my math involving quaternions (I think) sometimes whatever happens completely crashes Unity....
Is there any functions inside the Unity Physics package that converts a UnityEngine.Mesh into a Unity Physics collider?
Has anybody found out the math to convert a quaternion to Euler angles, especially in reference to a plane/normal?
The camera use case that @PhilSA is exactly the thing I am trying to solve at the moment. Has there been any discussion in Unity internally for...
Yeah that's certainly the fun that is learning preview technologies. Fortunately for you, there has been some very dedicated individuals who have...
I have entities that have a component that points to another entity by storing an Entity variable. I need to get component data from that...
Thank you @Lurking-Ninja. Yeah, though my question is in regards to the Scene View camera only. I have not been able to find much information...
Has nobody else tried having the Scene View camera follow an Entity yet?
What is the quickest method to get the scene view camera to follow an entity with a Translation (plus a Rotation) component?
I was wondering what extensions to Unity Physics code would be required to make a custom collider? For example, my project might require NURBS to...
This makes a lot of sense. Thank you! I also realized that code that iterates on a bunch of entities can be split up into a separate subroutine...