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Instead of writing your own replace method you can use System.Text.RegularExpressions.Regex.Unescape to convert all \a, \b, \e, \n, \r, \f, \t,...
Yes the auto complete is triggered when you type the parentheses, (), for the parameter list, which in my opinion is a mistake. It really should...
Sorry I copied and pasted the code from my own project. Element is just my custom 2D element that has layout features such as align left, or...
Set the anchor (Pivot in the sprite editor) to 'custom'.
I just wrote this to convert a sprite to a normalized quad. public class SpriteTexture : MonoBehaviour { public Sprite sprite; public void...
There does not seem to be an API reference to a sprite sheet, UnityEngine.Sprite only gives parameters of a single sprite within a sheet. Maybe...
I am doing the same as jonomf, but I manipulate each of the 16 vertexes of a sliced quad mesh directly instead of using 9 gameobjects. I think...
Mine is not just slow it is stuck. I have been trying to get to the page where I can download the new 2D platformer tutorial. I am so close I...
My asset store is not just slow it is stuck on Loading..., I cannot browse any content. This is super frustrating.
I don't get this, I thought quaternions were rotations. How do these moving points (Vector3) represent rotations(Vector4)?
This would be kind of cheating as it only works for animations with two frames. Any animations in between the end and the start would be skipped....
Hey dudes, awesome job with this stuff, but I am kind of a noob and I was wondering how you would set something like this up... I am in need of...
I know this thread is old but how many draw calls is ok? Right now I am doing over 200 with glass effects and refraction, I develop on pretty...
I am experimenting with design patterns here and I am wondering why I get this error: 'error CS1621: The yield statement cannot be used inside...
Currently I am developing an editor tool so you can assign delegate members from the inspector. So basically if you have this.....
This works. [CustomPropertyDrawer (typeof (Custom))] public class CustomDrawer : PropertyDrawer { const float rows = 2; // total number of...
i think you need the implements key word as in: class SomeClass extends MonoBehaviour implements BehaveLibary.IAgent