A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Strange thing, I failed to reproduce it even in my application... might have been something else that went wrong yesterday. Thanks for your...
Ok, the next time I'll use the other thread for questions, thanks! I tried using "volume activation", but I noticed a delay of about ~5 seconds...
Hi, I just read in your first post that there are 4 different kinds of voice activation integrated: "Supports four kinds of voice trigger - push...
I'm using MuLawCodec. I'll send you a sample file via private message.
Hi, I have another issue that I cannot get rid of: the transmitted speech sounds "interrupted". It is like a "stuttered" speech. I noticed that...
I downloaded the latest version from the AssetStore but didn't find a SpeakerVolume property. In which version is it integrated?
Hi, I'm using uSpeak with 3d sounds. Is it possible to adjust the drop-off of the volume manually? I'm also looking for an option to set the...
Got it! There is an object called "cObject" with the component "cInput" attached to the hierarchy of the scene. cInput is marked as...
Mh I'll try to create a demo with this bug. But since I don't know what this bug is caused by, I'm not sure if I'll manage to create a demo. I'll...
Hi, I have an issue with cInput in combination with Application.LoadLevel. I'm using a keyboard and a gamepad (see...
*bump :)
After doing some investigations I guess this is how sound sources really behave, right?
Hi, I have a problem with Unitys AudioSources. There is a sound clip that should be played multple times from different locations. For a...
Thanks for your answer! Comparing the mouse position sounds like a hack to me. I can't use this approach if I use GUILayout, right? If GUI is...
Hi, I'm using GUILayout.SelectionGrid to draw buttons that can be controlled with the keyboard. This works pretty fine. But I can't figure out...
Thanks :)
Hi, I have some disconnect issues whenever a room is created. The log shows the following behaviour: ConnectionState /...
Unfortunately we're developing not one of the most games ;) We really like the fact that you can hear people dependent on their distance :) But...
I noticed that the 3d sound doesn't work in v2.0a. It can easily be fixed by fixing one line of code in USpeaker::ReceiveAudio (Line 238)....
Any ideas? :\