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Please consider this: https://support.ludiq.io/communities/5/topics/2343-mandelbrot-like-infinite-zoom-and-free-real-state I believe something in...
Hi, @Miia_Tridify. I don't have Revit nor Tekla and I can't share the client's files. But, as I understand, the problem aroses because the project...
I bought the "CTAA XT EXTREME EDITION" today (I really appreciate the promotion). But the link I got was for 1.8. How are updates managed outside...
I can't work around a CAD file modeled far away from the origin. I get those precision errors [IMG] Offsetting the translations isn't any good...
Not multi res, my bad, I meant I was after something like the "Multi Scale Volumetric Obscurance" from post process v2. It seems to work better...
Is there a free trial for this? I'm wondering if it gives the wide stability of multi res AO of post v2 with VR compatibility.
My mistake, sorry about the confusion, thanks for the reply.
Any chance to get a look at ZIP on UWP on 2018.2?
WMR was a bit different than the chart suggest on my test. It also misses many inputs: menu, touchpad axes, touchpad press, joystick press and...
How do I enable this Input Debugger? My window menu doesn't have it. Project is set with Active Input Handling: Both, Target Platform: Windows...
Thank you very much! I saw UnityEngine checked in added Assembly-CSharp and .UI and I thought it was enough for the basics. What threw me off is...
Shouldn't I have "transform" as an option for variable type? Even if I try to pull it from the example BG_CameraController, I don't get it in the...
Did you get to test ZIP for UWP in 2018.2?
Forgot that important detail, sorry. 2018.2.2f1
.NET? In case these project settings are relevant: Scripting Runtime Version: .NET 3.5 Equivalent Scripting Backend: IL2CPP Api Compatibility...
I see it won't build for UWP with ZIP Loading enabled. Is there a workaround? Do you think Trilib should play well with...
Anyone knows if Nottorus will not get in the way when targeting UWP for WMR with Unity 2018.2.2f1? Will it compile?
Did anything change since this was discussed? SteamVR is not viable for business use, but the still immature UWP and Visual Studio workflow are...
Hi, I'm getting 3 errors when trying to build to UWP (WMR). Any hints on that? Shader error in 'Hydroform/Octave': Compiled shader code uses too...
Thank you for the pointer. I fiddled a bit but many things change with height. But I got a good setting anyway, specially removing the saturate...