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If anyone is wondering, the splatmap export works if you use the textures node in MapMagic 2 to apply your texturing (and not a MicroSplat node).
Is it possible to export the splatmaps generated by MapMagic 2? I've tried to export using Terrain Toolbox and MicroSplat but only get a uniform...
I've got the same issue as OP. I've got a Unity terrain of size 1000 with the MicroSplat shader applied (that's the only geometry in the scene)....
There are a couple of gotchas to this: 1. Future versions of Unity will prevent global variable access from jobs using static analysis 2....
You remove the brush from assets in your project.
I've created a test scene to reproduce this. It contains a simple cube with a particle system (thruster) and constant acceleration in positive x....
Funny thing to come back to Unity after 4½ years and STILL encounter this problem. @karl_jones anyone worked on this in the last year?
Can you provide any benchmarks to show the performance of this library compared to Unity's PhysX and BEPU? BEPU is already a lot faster than...
Any news on this? I'm about to start developing for web and would hate to see the support dropped.. :mad:
Just solved the problem, which was related to encryption. I just did not know which folder caused the issue. Reading from here I could see that...
I also get this problem when running the web player. I've tried all the steps here and tested the player in IE 11, Chrome 32 and Firefox 26. I do...
The script is very simple and works with all versions of Unity as long as Unity is installed in the default location (you may also change to...
I've seen many complain about the Unity Editor hanging, requiring the process to be terminated. This has been a frustrating issue for me as well...
I started working with BEPU physics this week with the idea to integrate BEPU with Unity3D to gain multithreaded physics and the ability to create...
It makes sense, still I would expect the compiler to complain about it or be able to handle the cases where obj is a class. Doing a default...
Here's a link to the reported bug: http://fogbugz.unity3d.com/default.asp?583896_mchrnmhjaefdl1pb
I have reported this but thought it might be interesting for the community to look at as well. I have noticed two workarounds for the problem,...
Found the weirdest bug in Unity today where a simple null check is not working, this is the code I'm using (attached to a simple GameObject):...
How do you use modifiers? I tried the following: cInput.AddModifier(Keys.LeftControl); cInput.SetKey(InputName.MoveBackward, Keys.S,...
Ok I just found out that I need to open the input GUI (cGUI.ShowInputGUI()) and press Defaults for the new keys be assigned. Is this mentioned in...