A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, Hmm.. I see... Maybe make a script that listens to behaviourPuppet.OnCollision delegate: behaviourPuppet.OnCollision += ProcessCollision;...
Hey. VRIKCalibrator was designed to calibrate VRIK to a player wearing additional trackers, it was never meant to do driving rig setup. That...
When characters start rolling, it is usually some kind of a circular dependency issue like AimIK target parented to the root of the avatar and...
Hey, sorry about the delay... Do you have "Fix Transforms" enabled in AimIK and "Fix Target Transforms" in PuppetMaster?
Hey, It should have been fixed by the automatic Unity API updater, did you perhaps select "No" when it asked to update the API? Anyway, please...
Hey, Yes, what SammmZ kindly suggested. Also, can use the ik.solver.OnPostUpdate delegate or make a script that disables the ik component in Start...
Hey, can you share a video or some screenshots and the twistrelaxer setup you used please? Oh, sorry I totally misunderstood your previous post...
Hey, Animation Rigging is done with the Animator so for PuppetMaster it is the same as just normal animation. I think there must be something else...
Haha, looking great! thanks for sharing! :D Hey, 1. It's just an issue with the update order of things. The arrow is being shot before the IK...
Hey, You'll need just these folders from PuppetMaster: [ATTACH] Shared Scripts folders are also included (and required by) Final IK. Best, Pärtel
Hey, Don't know all the specifics of this model and its skinning so can't give you clear instructions to solve it, but you can add multiple twist...
Did you try this? void LateUpdate() { if (!Application.isPlaying) director.Evaluate(); }
Hey, I see.. If the problem can't be fixed with Twist Angle Offset and/or Parent-Child CrossFade (which allow you to adjust the upper arm's twist...
Hey, Weird, I can't reproduce this in the "Recoil" demo. How are you setting AimIK's target position? is the target parented to the camera or is...
What Halley kindly said. Alternately, you can use the ik.solver.OnPostUpdate delegate. Best, Pärtel
Hey, No idea, but.. when you select the Animator, do you see "handled by script"? where the rootmotion checkbox should be? If so, maybe there are...
Hey, Are there any errors or warnings from PM in the Console when that happens? And is your PuppetMaster version up to date? It used to be a...
Thanks, I'll add that into the next version so you wouldn't have to come back to this issue the next time you update FIK. But aren't those synty...
Hey, What do you mean with it can't draw the gun correctly? Switching to disabled mode is the intended way of doing this, so it would be best to...
Thanks! There's a problem with UCC3, I haven't found a way to get rid of it jittering together with PuppetMaster in Normal animator update mode,...