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Well... Following the message I would suggest replacing null with 0 then. GamePad.SetVibration(playerIndex, 0, state.Triggers.Right);
From the Editor I tried Debug.Log(myAction.ReadValueAsObject()); // returns null Debug.Log(myAction.ReadValue<Vector2>()); //...
I am looking at Using the Input System in the Editor docs which provide an example of reading pen pressure. Is there a way to actually...
Duplicate? https://forum.unity.com/threads/error-cs7036.1370064/
Hey @ChamberGames. I am pretty new to input system but honestly I don't think your issue is input system related. It might just be the problem...
Here is the sneak-peak [ATTACH]
I have just started integrating my plugin's "fancy" in-game preview feature with cinemachine. Plugin was build for totally different purpose but...
I might be wrong here but isn't it related to your target origin which most likely is your character foot?
It's not super advanced but give you real-time like update in editor. Just either drop it into the Edtor folder or attach it to the top of...
Also... went one step further and created simple Editor script. #if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(CameraStatus))] public...
Took a coffee break to test it. Here is the code you need. [ExecuteInEditMode, RequireComponent(typeof(Camera))] public class CameraStatus :...
I have only started to use cinemachine days ago so not sure if there is actually flag that would allow you to test for it but it would be...
I have been working on a custom camera plugin that was originally designed to make it work with older unity inputs and default camera. I am...
Just for the reference here is what I ended up with... [ATTACH] And the code... public class CinemachineDirectiveTest : MonoBehaviour {...
Yeah. Was about to post again. Seems I was being a bit daft. It's all fine once I actually installed the package. *facepalm*
Digging a bit more into the forum... I have found Cinemachine Compiler Directives thread. Where @Gregoryl responds with Response links to...
I have been working on a camera plugin for standard camera but would like to integrate it with Cinemachine as well. My understanding is that I...
Ah... It might be worth to mention ListView.bindItem is being called a lot on each element so had to replace refItem.onClick += (item) => { ... }...
Thanks @mikejm_. That's actually what I ended up doing last night. To be honest I think I am getting a bit lost in UI Toolkit events, which seem...
FYI @benoitm-unity @uBenoitA @spiney199 @SimonDufour Sorry for direct approach but any chance we can get a bit of help with problem in this...