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And I'm back with a final few hurdles - AI. I have been thinking of ways I can handle the enemies in my project. One way I have thought of it...
Nice, I'll have a play with that :)
Sweet! Can I use this if I am creating a 'Clip at Point', for example I am using this to make the explosion sounds ect...
Mwahaha! [media] Bigmisterb, Thank you so much, I feel like I have got somewhere! Now I'm going to fiddle around and see if I can make just...
I THINK I UNDERSTAND. The length of the line is whatever the forward vector is, which would be 1 if we didn't add the '* distance' on, which...
Wait I think I'm getting somewhere. I stripped out some parts of the script to see how it would affect it, and I was surprised to see the things I...
Ok so let me try dissect some of what I'm seeing. if(Physics.Linecast(start, end, hit)){ If the 'line' hits something, this statement is...
And I'm back, with a headache. I've tried to make sense of the script you created, it seems so simple yet I cannot grasp what is going on....
Right I'll give it a go, I foresee many more headaches in the near future. Thank you for your assistance here, I really appreciate it
OK so just to clarify, With a Raycast projectile, I can instantiate it the same way I am instantiating my current bullets, detect when it hits...
Ugh, I feel like I've taken a massive step back, this stuff is far too advanced for me. I thought I was almost there, my bullet destroys itself...
Things are getting heavy now I took this part of your script and put it on a test cube: var speed : float = 5; function Update () { var...
Still a little confused as to what it was actually doing, but there are bigger fish to fry! So this movement I have in place now is pretty much...
Excellent, Bigmisterb this works perfectly. I altered it ever so slightly to get similar rotation to my original script, reversing and rotating...
Sigh.... thats perfect. You even have the bullet ricochet in which was giving me nightmares.. Would be so kind as to post the script you used...
Forgive me for asking, but where do you think I should start then? When I look at the code you posted my head spins, if a full vehicle controller...
Ok I'll give it a go, I noticed you posted a thread 'Basic to Advanced Car or Vehicle' - Would this be a suitable place for me to start? This...
Are you sure this is the most efficient way to do this? Would the Tank still be able to rotate on the spot as a real tracked vehicle would behave?
Bigmisterb - Sorry I didn't see your message there, let me give that a try now! Edit : Ok gave it a try, similar issue to the script Tyler...
Thank you for replying! Alastair - I had a play around with Physic Materials, but I still didn't manage to get a less erratic behaviour. Thank...