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The platform compatibility section in the official document says Unity supports BRG on Android using Vulkan and doesn't mention GLES. Does the...
I spent two days figuring it out. It's a bug in iOS's CoreAudio. Whether you're using fmod or wwise, this crash affects you. Long story short,...
Quite an old question, though. It's a bug that still exists in 2018 and after. It crashed because of the assetbundle had been destroyed in a race...
For such a high crash rate bug, I think Unity could do something. This bug exists for quite a long time. Unity already has a crash report module....
I'm curious, too. This bug leads to high crash rate and very very very hard to reproduce it. We see quite a lot of these crash using 2018.3.8
In our game, we implemented a PVS occlusion culling system. But found it is hard to nicely integrate it with the existing rendering pipeline, so...
We attempted to replace shader based on distance. It's very inefficient to do shader replacement on material instances with respect to CPU and...
I also encountered this problem and have received a lot of crash reports with logs like this. Did you see those crashes when compiled into arm64?...
It seems that this bug has been fixed in 2018.4.1. https://unity3d.com/unity/whats-new/2018.4.1
I have the same question.
Issue still exists in Unity 5.6
I also met this problem before. If any exposed name you provided can't be found on the transform, this error shows up. Try to pass in a null to...
In my own case, using decal:blend instead of alpha:auto(fade,blend,etc) in surface shader sloved my problem.
The way to hack-fix it mentioned by sterlingr works. But you have to enable textual asset serialization. In fact, we can do it in script (for...
Problem being found on mobile device, not the well known editor issue. BTW, this is hack fix, low performance, hard to maintain in real world project
I built a scene - including some cubes with default material - into an assetbundle for iOS. All cubes are pink !!! Shader.Find shows me shader exists.
1) This asset is available on Github https://github.com/Ginurx/MecanimEventSystem 2) Pull request is welcome 3) Sub State Machine saving problem...
Hi everyone, I re-submitted the content to be 4.5 required, but need a few days to be reviewed by Unity. Be patient. Thank you all.
Before upgrade to new version. Import the new plugin into an empty project. Call your programmer friend to apply the color tag patch. Copy back to...
I'm sorry. That's my mistake to upload asset in the beta version Unity. Unity4.6 is not available yet. Plugin is 4.5, also 4.6, compatible....