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Thank you! We are using the Google Mobile Ads for Unity plugin on GitHub for both the banner ads and the reward video ads. Kevin Luton Studios
I have also sent a message regarding beta access with my invoice attached. Thanks!
I am using the latest version of PlayWay since I bought it recently. I have volumetric lighting disabled, and am running on a (crappy) Intel HD...
I am also having issues with underwater effects. When I look straight up, it shows this: https://i.gyazo.com/2caaf62e629664a9f3524a4ccd54103c.mp4
Update your PlayWay from the Asset Store. It's out of date.
Alright, thanks! I will try that workaround now. Also, I seem to be getting this error with Sun Shafts and another custom image effect. I used a...
Hello everyone, Ever since I installed Unity 5.4, I have been working peacefully in the editor. However, today when I created a build, I realized...
Well, it's not the rendering pipeline's fault, but it's just that the shader API changed slightly. I downloaded the built-in shaders source code...
Thank you very much! Increasing the AlphaTest value seemed to conceal it a bit more, but it is still noticeable (if I increase it too high, it...
A custom written surface shader: This shader code was working prior to the upgrade. Shader "Bullet Hole Decal" { Properties { _Color...
So, I recently upgraded my project to Unity 5 and messed around with the fancy lighting. However, a visual bug has been bothering me, which is...
Alright, thank you very much and I will check out ReSharper.
Hello everyone, this post is aimed at people who are using Visual Studio as a script editor, but I noticed that Intellisense from VS 2012 would...
Yeah, I found a solution to this problem. First, follow everything in the steps above, but stop when you change the lightmap size of the terrain....
Well, they finally fixed it in Unity 4.3 so I am happy now. Unity Tech probably saw this topic and fixed it or something. Big thanks to them!
I guess either no one has this problem or it isn't solved yet?
Just found this out recently when I was about to make an effect for my game where an explosion will temporarily impair your hearing (muffle it)....
Nevermind, I found another shader that looks better and actually works with lighting 100%. Thanks for your help anyway.
It works! But then I figured out it only works for directional lights. Any more ideas on where to get those two? Point light is more important...
Ah, many thanks for providing that link. I will look into it and see what I can do. And yes, I know that lighting doesnt work with the shader,...