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@is3d_1 Thanks for the tip, that's the simplest solution. I have updated the script a bit and fixed the said issue, which I can confirm was the...
Did anyone manage to resolve this?
@is3d_1 I would integrate this into the main repo, but I would like to form a better testing procedure and make it part of the repo. Do you have...
Using Unity 2017.4.36f1. After building the navmesh at runtime, I have a feature where I pick a position on the navmesh. To verify the picked...
CONTINUED: This build doesn't have the font selection, but I don't think this is viable for the final product, because some elements need to have...
I was able to migrate Dialogical to the new look. There were a few strange things I encountered: In places where I instantiated GUIStyle from...
The content of the packages is browsable, but since the contents are read-only no context menu operations apply even though they are shown. If we...
From my point of view, separating the package is simply not enough. I'm not sure how familiar UT is with common workflows, but here is an example:...
I would also like to see Hg support but due to the way packages are (they are git repos) I don't think they will do it.
Just found this as I was about to post the same request. I think it is important to have a setting for where things are installed and downloaded....
Hi, after installing 2018.2 beta I noticed the changes in Project view: Now Assets and Packages folders are shown. The Packages folder shows the...
I agree this is important. It is mostly understandable they want to migrate to a .NET Standard naming convention, even if it's a bit annoying....
Seems like the same problem from above. Didn't run into it in earlier versions of Unity. It is probable that there is some kind of...
Hi zero_null, Not quite sure I understand the question, but it seems you're getting some kind of artifact. The combining part is handled by the...
I took a look at the project and did as mentioned. I re-created the project as much as possible, in my own code, first the Classic implementation,...
I am not trying to create a heated discussion, I am pointing out my opinion about the design decisions of the new system. And yes, I am pro-OOP. I...
I just read Joachim's answer in another post "Like I said we are not planning to phase out monobehaviour or game object." This clarifies things...
The limitation is there but personally this one doesn't bother me much. Here is my understanding about the "bad practice" part: if we instantiate...
Hi Tim, thanks for the reply. That's exactly on point, I unparented the transforms and the jobs are now running on all the cores. I understand...
I've recently tried the 2018.1b9 version and tried the jobs code that Joachim was showing. private TransformAccessArray _transforms;...