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Hey @mrsquare, I hope you're doing well, we last talked what it feels years ago. I just wanted to let you know that a modified version of this is...
Hey MrSquare, that fake seems to work pretty well. I'll take a look at that Verlet integration resource when I get a chance. Thanks so much,...
Hi MrSquare, Can you provide steps to make the grid work off of unity time, so i can slow down and speed up the grid with Unity' timescale. I...
I was hoping for a trick or something, but if that's what we have to do then we'll have to do it. Thanks for your answer Nathaniel!
Hi Nathaniel, Is there any solution to fix this color distortion (attached .jpg) I'm getting when pulling the bing imagery down? [attach]
Seems like the light bias was the solution, Thanks!
Hey PolyVector, So we went ahead and bought Sunshine, and it seems to be better than the Unity Shadows with regards to flicker but now we have...
Thanks LaneFox, that's great to hear. I think that should work fine then, I think we are just going up to 4000. I'm excited to give this a try!
Thanks for the quick replay and the money back guarantee. ;) I'll definitely give it a shot once I have some time to work them. I'll let you know...
How well does this work over a very far shadow distance? I'm doing a military training sim for UAVs and we need good looking shadows over a very...
This looks great, I'm currently looking for a FOW system and this looks to be what I need. Though I'll probably hold out until the mobile shader...
The project I'm working on is a tactical game and movement is all based on distance. Once you click somewhere I would want the exact path of where...
This looks great man! How are you planning on doing the dynamic obstacle avoidance? Modifying the navmesh, by raycasts, some other way? I wanted...