A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks, it's a water scene with some terrain, the water is 500 x 500 but if I zoom out everything disappears from view so I can't see all the...
When I zoom out in the editor window (so I can see the terrain to make a map) the objects start to disappear, can't see the entire level. I tried...
Here's the solution, add the following at the top of your code, and add the if statement. using UnityEngine.EventSystems;...
Can't find a solution on the forums but it's clearly an issue online but brings up old solutions using event systems. I'd like to block raycasts...
Thanks, got it working, I switched to list and used a Clear() immediately after destroying the gameobjects, so when the new objects are...
I'm trying to instantiate game objects at run time, then if a user wants to change the game object type then the current objects will be deleted...
Thanks, great advise. I'll see if I can implement this. Basically I'm looking for a natural head motion from the camera, where a person would...
I'd like to put a camera on a rotating platform (about 30 degrees either side), and have it initially move with the platform then slowly correct...
Thanks, as a Unity subscriber I thought asking other users how they would use Unity to create a working element (Gaze reticle) in an app produced...
Has anyone a solution for gaze UI interaction using the new Cardboard SDK? I take it using graphic raycast, which runs a co-routine for a timer,...
Thanks for the quick answer, you're a genius! And I got it to work!
Anyway to set the initial angle?
Thanks, I see you've been participating in the forum for some time, appreciate your expertise!
they depreciated the VR Example Pack, ...trying to simply the whole VR thing, just need a VR camera and gaze / reticle button. Wasn't sure why the...
Thanks, appreciate the quick response!
I see the SDK isn't necessary to setup a VR camera for Cardboard as it's now built in, but what is the best way to then add a reticle with some...
Trying to make an object that moves and can be rotated, currently trying with physics using addTorque and addForce. However, the rigid body if...
I notice if you add a mesh collider to an object that has it's pivot on the end of the object, and addTorque to one axis, the object rotates...
Thanks for the detailed response!
Does scale of objects effect shadows? I have a scene with hard shadows and the shadows are very blocky. I wondered if I made the objects bigger...