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Wow! That's exactly what I needed! Thanks a lot!
Yay! I didn't thought of that. How do I load the asset bundles? They are saved in the streaming assets folder, right?
That for me is a last resort solution as it will leave all of the assets in plain sight which is not a very good idea.
If I make one asset bundle, then the moment I load the AssetBundle it will load all of the images, or can I load single assets from an...
Thanks for the reply. I'll try the AssetBundle route when I have more time. I hope the build time for all the thousands of asset bundles is not...
The problem is that I have to save the link to that scriptable object somewhere (in my DB?). and then when I load the object that holds the links,...
We're making a strategy/simulation game in which we have unique image for each mission. Until now I saved these images in the resources folder and...
You should do a view to showcase the REAL benefits of temporal AA. also, some numbers to compare the performance of these to the FXAA and other...
What about integrating it into the UI? We have write our own integration to translate these input events to actions that UI system understands?
I have a problem with SVG canvas being ignored in UGUI even when I turn the "Ignore SVG Canvas" off in the imported. It shows everything from the...
For faking a click I use this in code: button.OnPointerClick(new PointerEventData(EventSystem.current));
@guavaman Thank you for the response! As you said, The problem was that I had to add more maps to the player so that it would load the new...
I have a problem: I connect multiple gamepads (XBONE and DS4) and change the mapping category based on different situations, but it only changes...
This is just so much work! ;) var em = Particle.emission; var rate = new ParticleSystem.MinMaxCurve(); rate.constantMax = emissionRate; em.rate =...
+1. The problem is that all of the properties are either struct which cannot be edited inline or readonly! :(
Soooo 5.3 with "Async Texture Upload" is out. Have you tested it to see if it has any effect on the performance? I tested the plugin and it works,...
I also have this problem, already filed a bug report and they said that it's a duplicate and they're working on it. So, fingers crossed.
Wow! I didn't know any of this. Thanks for the reply :)
If nothing there is a new feature on the roadmap for 5.3 that can help: Graphics: Async Texture Upload A new feature that enables asynchronous...
Thank you! This is by far the fastest and most reliable video player (and the only cross-platform) I've found in the AssetStore or unity itself! I...