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Slighty off topic, but it seems that on Android the persistentDataPath does at times get wiped when updating. The reason seems to be...
Can anyone confirm if this works on builds from Unity 4.0?
Got it working, thank you!
I tried this out but could not get it working. Printing out NetworkPlayer gives a integer number, but it didnt work like that. So my question is...
Oh it was that simple, just a matter of entering the IP address. Im glad I dont have to setup a proper server. Thank you for your help. Boco thank...
Hello, I am creating a chat room / gaming lobby where people connect to find other players. I have done my scripting with the aid of...
I removed the networkView.isMine from everywhere including the Awake(). Now it works as other player can see the other's hits. I am just learning...
I tried to do this with RPCs but I just cant get it to work. Is there a way to affect other player's variables through RPCs or OnSerializeNetworkView?
I am doing the M2H tutorial and playing with code as I go along. Now im trying to get data sent by the other player to be shown on GUI. The prints...
This helped a lot, thank you.
Is it possible to access material's Outline Color by script? I could change the material's color by renderer.material.color, but could not find a...
Thank you.
What is the proper typing for GUI.matrix for C#?
Okay got it working. I changed the way NPC moves. Since we already make the NPC face the next waypoint. We can use Vector3.forward to keep the...
This did indeed change the way the NPC moves to a better direction, but the original problem is still there.
I have been working on this script for some time now. It is used to make NPCs move around the scene area by placing GameObjects, that are used as...
How did you solve this and what was the issue?
Yes I had those on. A bit of testing I noticed that the particles need to be moving to collide. I had a collider on the mouse which I tried to use...
Hello, I made a fog with particles. Now I want to clear the fog where ever the mouse is. I put a box collider and a rigidbody in a spotlight...
Disables script EndLevel in the same gameobject: function Start(){ GetComponent(EndLevel).enabled = false; } Disables script EndLevel...