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You can't. Unity only AOT compiles for iOS. (I believe mono cross-compiles to Dalvik classes.) I've wanted to do it too, for obfuscation and speed...
I recently got my hands on Google Glass and had to try building a game for it. I took my old augmented reality iOS tech demo and gave it spin on...
I tried setting the certificate to "Always Trust" -- you can do this by setting your clock back a year, then running the installer. The system...
If you're coming, please RSVP on the meetup page: http://www.meetup.com/Triangle-Unity-3D/events/36561712/ So far, it looks like we'll have ten...
I've seen a handful of Raleigh folks on the forums. Check out our meetup in a few weeks:...
Folks in the Raleigh / Durhan / Chapel Hill area -- we're trying to put together a meetup for Unity developers on Wednesday, October 26 at 7 pm....
Over on the OpenKinect mailing list there's a couple of teams talking about skeleton tracking (I believe they call it pose estimation). There's a...
Awesome! How are you building the mesh, marching cubes? One thing I've done is grabbed the initial depths and subtract the current values from...
priceap: nice job! Yeah, I get the same seven-finger effect on my Kinect. The cameras sees too-close objects as double. You're using the dot net...
reissgrant: awesome, thanks! will give a try. I've hacked at the marching cubes from the wiki some, too, and added simple background removal.
Slightly more interesting example. A grid of spheres offset by their distance values (with texture drawn on the plane below). I pointed the camera...
I'd like to get something more interesting working before I make any releases. Right now I feel confident it works well, but until I can really...
I wrote a plugin that uses the OpenKinect library. Seemed simplest at the time. The plugin will also give you the texture without alpha, and also...
I've got a Unity plugin for Kinect working. Here's a screenshot. For simplicity's sake, plugin is stuffing the depth info into the alpha channel...
I'm probably misunderstanding your question, but Game Center works on 4.1 and above. So you can ship it in your game today. I shipped a game with...
Make sure the key is <key>UIFileSharingEnabled</key><true/> and not a string. Also, delete the app from the phone and re-install it. It takes a...
It's there for me: "Run with Performance Tool > OpenGL ES". Make sure you have the device build selected, not the simulator.
Seriously, you'd prefer Box2D or Chipmunk to PhysX?
You can roughly approximate it by setting the "UIRequiredDeviceCapabilities" key in the info.plist to require "gyroscope" and "telephony". Or some...
I've got a new version underway for 3.0. I've got the new version working for iPhone now, and plan to get it ported to Mac and Windows (yes,...