A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've tried a few times, I've had some failes builds and the compact or full logs aren't loading. Which makes it pretty useless in terms of fixing...
When I got to a failed build, neither the compact or full log is loading. I've tried again another day, clearing cache etc. Any thoughts?
Hi We've got two projects that are failing on webgl builds. When you go into the dashboard the compact and full logs for these builds aren't...
Hi All of my build configs are on Unity 2019, which ended support yesterday so they are disabled in Cloud Build. I've changed them all to Unity...
Our project is Unity 2019, we were wondering why the text input had shift lock on by default and stumbled upon this very old thread. What's the...
Hi Valery Any more thoughts on putting the build number and version number in the Slack messages? Thanks Chris
Any news on this? Especially as storage costs are going up with this new pricing. Thanks
In build automations > configurations, I want to change my webGL builds from Mac to Windows as the OS, to save some money. It doesn't seem to give...
It would be amazing if you could somehow include the build/version number in the hook info, as well as commit id as esg said.
Hi Is there a way to automatically delete old builds via a setting in a build config or external script? We want to clear out old builds within...
Can Unity explain what is going on? This is taking too long to resolve (over a year). I have just done a clean build from Unity 2019.4.30 and the...
Hi I've just done a clean build using Unity 2019.4.30 and opened in XCode 13. When I go to build I get an error and opening info.plist it pops up...
Is there any documentation or tutorials anywhere on how to do this? Thanks Chris
Hi Jeff Did engineering have a look at this? It is a problem for any companies using 2019 (can't go past 2019 due to minimum iOS version) and...
"However, the prefab position should persist properly afterward, even after a reimport." It doesn't, upgrading to preview 15 breaks a link in the...
but if you unpack it, is the asset still linked if the svg is updated?
I had exactly the same issue as you and it took me nearly 3 days to rebuild everything, it was very frustrating. I now NEVER use an SVG straight...
I'm hear from search trying to find out why sprite masking isn't working. If I drag the svg asset prefab into the scene and set mask interaction...
I have just done a clean build from Unity 2019.4.13 and looking at DeviceSettings.mm this issue has not been fixed. Please see attached...
It's very possible, thanks. Although I didn't rename my files, but there was definitely some reference issue that was fine when I had a library...