A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I changed all references to SceneView.currentDrawingSceneView to SceneView.lastActiveSceneView in WaypointEditor.cs, and it seems to have fixed it.
+1 to this issue, also using 5.0.2p2
I managed to solve the issue by downgrading to Unity 5.0.1p4... not sure what broke, but I submitted a bug report with project so you can look at...
Hey, I'm getting this issue with the latest Unity (5.0.2p2): I'm guessing it's a stripping error. Tried with this link.xml, but no luck:...
I thought the issue with recursive generics was solved in 4.6.3? An empty project with just the Smooth.Foundations library from the asset store...
It's kinda like LINQ, but for events/signals. You create an IObservable<T> (analogous to IEnumerable<T>), which you can Select(), Where(),...
I'm currently using it with UniRx like this: public static class DOTweenSequenceExtensions { public static IObservable<Unit>...
Hi, thanks for this great tweening library. I was using a previous version of DOTween earlier, before I upgraded to 1.0.010 today. In the previous...
This is brilliant! Only thing I'm afraid of is performance hit. Which version of Rx are you basing this on? Btw, I'm using it to build an MVVM...
Hehe, thanks! It's my first mobile game ever, so it's supposed to just be a silly little game to test the waters. The free version is available...
Inconspicuous Creations has just released their first game made with Unity, Jiggly Bear in Outer Space! Please check out the trailer below, try it...