A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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This is just how asset bundles and unity work, it has nothing to do with any particular middleware. If you're referencing anything in a scene,...
Wow, so many questions: I have sold over two million units of games made with unity on Steam and related PC platforms in the last 14 years, and...
Hovl/Particles/Explosion V2 has this error in it, if anyone is using that. In general it's just look for the duplicate until you find it.
This one may not directly be a unity bug, it's hard to be sure. Running in 2023.16 LTS, and just had this problem out of the blue. The issue in...
You can still use half res, but not with certain post processing effects, etc. Also, I can't really fathom that that would be the performance...
Hey Jason, Big fan of your many works, you're one of the true unity shader wizards. I tend to learn a lot just from reading your shader code....
That's a 10x slower hard drive, I'd say at a glance.
Yes, this works. This also causes problems with OneBatch, but is easily fixed by doing as you noted. It seems that the VeryLow quality setting...
Assets are such a broad term, and really does a disservice by not disambiguating. My background prior to going indie developer in 2009 was B2B...
Ah, I had not noticed that Epic was giving out grants already. I knew that that was happening in the Oculus space, but it makes sense that Epic...
Unity has out and out bought some asset store providers, like Cinemachine or ProBuilder, but being folded into unity's staff and structure is...
Lots of engines have dynamic GI, for sure. Unity has a challenge in that they have like 6 pipelines that they support, plus custom ones. If...
Amplify do such good work. I'm amazed unity hasn't acquired them.
Dynamic GI is one of those features that seems really sexy and like it's going to really make things amazing. But the reality is that in the PC...
Are we just talking about URP and traditional pipelines at the moment? I seem to recall some promising-looking stuff in HDRP that was based...
Oh -- the other ones that can do some of this are Simplygon (but that's a real pain), and then there's a new alterantive to Simplygon that plugs...
Sure -- Mesh Combine Studio 2 can do this, plus a variety of other things. I used it successfully and then set it aside after optimizing the...
No worries at all. I've found a handful of other solutions that make the same optimizations, so I've moved to using those.
Any plans to resurrect this? This seemed very useful.
Here's a discord link that will never expire: https://discord.gg/aCCM4buv8R