A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Oh, that looks epic. I can't wait to see it in the app store--my only comment is that for a physics-based game, your simulation is a little...
This looks really interesting. Will be checking back!
I don't have DX11, can you make a video of this? Your screenshots look gorgeous.
It really bums me out when people call a game a "rip" of another game (really? how many of those who say this have actually finished a game of...
The second image looks a lot like the Silence from BBC's Doctor Who.
You have some interesting ideas. The second one, if I understand correctly, is too complicated for the target audience I had in mind, I think....
@Alex, that's true. Thanks again for the input! I've finally gotten around to downloading some screen capture software and making a short video...
You have a great point. Thanks for the feedback! I might make that design change. I'm not sure yet. :-)
Ah, I think I see what you're saying. If the cubes go out of view, you should zoom out ('S' or the down arrow key). This will let you see more...
@Jamster: The only issue with that is that the tools are already mapped to left click. Do you mean right click? @Alex: Sorry, I don't quite...
@BBG: Those are actually some really neat ideas. I'll have to look into what I can do there! @DPortugal, it's not a tool for modelling objects...
Thanks for the support! As far as the lines go, that's actually a small issue with the texture, which I'm fixing now. Thanks for pointing that out.
As far as those additional features: the idea of the game was to keep it as simple as possible. I'd originally had all sorts of cool stuff in...
Thanks! I'm planning on releasing a more complicated version if this one sees a decent reception, but the webplayer really demonstrates all I had...
Description: Today, I have the pleasure of announcing the alpha release of 3Doodle, a game carefully designed to let you do one simple thing:...
Looks excellent! I'm a pretty big fan of the Steampunk genre, so I can't wait to see how this turns out! Also, just curious, did you get the...
Wow, those are amazing! They look extremely high poly, though -- or are those just fantastic normal maps? :P
Of course! Why didn't I think of that resource? Anyways, thanks!
I'd like to get into mesh generation and manipulation, but I've never tried to do something like that before and Unity doesn't provide any...
Ah yes, that should do the trick. Thanks, don't know how I missed that. :)