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That seems to be too much of a workaround - especially as I am fairly dependent on the standard shader for many other tools that don't do well...
One of the major things for me is the ability to export to a texture file! I can do fun things in Photoshop and by processing the same UV set with...
I don't think that would result in a manageable workflow. I would want 50 objects in a scene, set the directional light for all of them in one go...
If you manage to expose it in a manner that it looks like supported feature that I can use I will buy right away! I am waiting for Unity to make...
This looks awesome, especially like the idea of a "render selected" button. What I really want though is the ability to export a lightmap to UV...
Given that it is coming from you it must be a shader. And given the name it must be a beast of a shader. Seeing the incredible high detail in that...
I don't think they still support the old hardware! Not even sure the DK2 still is supported (though DK2 would still make a good dev tool). Dk1 is...
Any chance we might see an option to export the vertex colors back to a Texture? Looking for a tool like that so I can use Meshmaterializer for...
I would have expected this to be something easy to find on the store - but seems that nobody can paint dice :) I would love to get some good dice...
You can download them on the page that shows instead of the old store page - but I find it super annoying. I would much prefer the old page with a...
Cool, thank you guys. Contacted you via email. As it just happens I have a second thing I would love to see - cool keys (and locks) in a...
I would love to see a Low Poly terrain kit that is modular. Something that I can combine at runtime and that works with dungeon generators like...
Cool - just noticed the message. Thank you so much, each asset helps a small indie like me :)
I started with game design when Virtual Reality became a thing after the DK1 Kickstarter and when I got a DK2 with positional tracking suddenly...
Will I keep the textures on the terrain?
awesome, thank you mate :)
using Unity 5.1.1p3 deferred rendering with shadows and 16 point lights but a low poly scene. performance is just fine for me, but I like to...
I would love to try this out, but I get "Failed to load 'Assets/FreeTrackClient.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but...
Thank you - works great! Needed to rebake the meshes curiously, but that was no issue for me.
Hi, any chance we will see an option to create atlases textures at the new max texture size of 8192²? I use a lot of pre atlased assets and being...