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Hm, this looks like a tough issue. Please e-mail me, so I can request some more details and (if possible) some recordings from you, so I could...
To your questions: 1) 'preview.jpg.bytes' is just a jpg-image renamed to .jpg.bytes. The last part is required by the Unity resource-subsystem,...
A body part going through other body parts is a tough problem since a very long time, and unfortunately it doesn't have an easy solution. The...
Please look at the KinectOverlayDemo2-scene in KinectDemos/OverlayDemo-folder.
Hm, this looks odd. Do you update the 'Sensor height' and 'Sensor angle'-settings of KinectManager-component in the scene, after you move the...
I'm actually surprised the body recording in BodyDataRecorderDemo did not work. Are there any errors in the console? By the way, please always...
Here you can find the previous Unity releases: https://unity3d.com/get-unity/download/archive
Hi, FYI: if you need a smoother movements, you should decrease the 'Smooth factor' value, not increase it. Yes, for Azure Kinect I'm using the...
Hi GZMRD17, it's up to you and your own experience, to delay the subordinate device(s) or not. You can do it by setting the 'Sub device delay...
I'm not sure what you mean by "I can't do anything with your contribution to a user’s review". What exactly does not work there? As to me, the...
Unfortunately this is a sensor specific issue. But as far as I know from other customers, if you put an extra light in front and above the place,...
Hi. I'm not sure I understand your question. Could you please provide some more details.
Thank you for the feedback! I would need to research this issue more deeply.
The user mesh visualizer scene in the K4A-asset is called 'UserMeshDemo' and is in the 'AzureKinectExamples/KinectDemos/PointCloudDemo'-folder.
By the way, my recent tests have shown that v1.12 of the K4A-asset is URP compatible. Almost all scenes work with URP, just like with HDRP.
Yes, the URP compatibility is on my todo-list as well, but HDRP had priority, because of the many customer requests. There is just too much work,...
For using the KinectManager across multiple scenes, look at 'Howto-Use-KinectManager-Across-Multiple-Scenes.pdf' in K2Examples/_Readme-folder, and...
I think it should be possible. The body-merger should merge the bodies detected by multiple sensors, but the sensors should be properly calibrated.
Yes, sure. Just open KinectInterop.cs, look for 'SAVE_SPACE_TABLES_TO_DISK' and set it to 'false'. But in this case prepare for longer waiting...
Currently the Kinect4AzureInterface skips the IMU data in the recording-file. Otherwise the performance suffers. Please set the sensor position &...