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Raycast method has layermask parameter where you could specify which layers it should ignore. You can tell it to avoid hitting UI objects with that.
where do you find this option 'Align by Geometry'?
I add .unity3d. Don't know why they removed extension recently.
Did you try using BuildPipeline.BuildAssetBundles and providing it with AssetBundleBuild[]?
Here is the feedback from Labster's development team. We are creating laboratory simulations to give students an immersive learning environment....
I agree. andyz post here is the only information we have on mainAsset and new build API.
I need help to understand how asset bundles would be constructed for the project I am currently working on. The project loads many scenes. The...
Ok, I got the post process method work by using PostProcessBuildAttribute and placing it in Editor folder. Great. Now I have another related...
I will try that next, but can you please check if you can tell what is wrong with this minimal code that fails as a post process method. I...
I am trying to figure out a bug that is happening only on my iOS device (iPhone4) and I am having a problem figuring out why my Post-Export...
I've been seeing the same message but I managed to fix it. Make sure that your scenes are set up correctly in your Network Manager. In my case,...
Thanks, this helped me too.
add using System.Text.Encoding;
In this case, GUI.Button returns true only once - in the frame when you click the button. Therefore, that textArea would become visible for that...
http://lmgtfy.com/?q=unity+web+player (there is no special, 64bit version, if that's what you are referring with this question)