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Thanks Ryiah!
Hi, I'd like to ask a question related to vision pro-development, however, it says I don't have sufficient privileges to create a thread.
Is there a way to see how a repo has grown over time through the plastic cloud dashboard? You can see the current size but I would like to how...
Delayed scene activation currently has a huge limit in that it blocks the async queue as outlined here. This is very frustrating as I want to load...
Ended up figuriing out that setting position with a constraint only works with Generic rigs, not Humanoid rigs
Hi, I'm trying to constrain the position of individual bones. Basically, I just want to override the world position set by the animator. I've...
I tried the suggested solution of using a non hdrp shader but nothing rendered
Possibly related to this issue?...
Hi, I'm using the Command Buffer as a low-cost alternative to render a model to a texture, however I'm getting very erratic results. The most...
Shaders compilation takes up about half of our total build time (2-3hrs). Although caching does help, sometimes we need to add or change scenes...
Are there any plans to add a perspective option to the decal projector? Alternatively is there any way we could build our own?
Just to follow up, haven't been able to confirm the fix. We've transitioned to using one camera and a custom pass as advised.
I don't have a repro project right now, but we are using Unity 2021.3.1 From the other posts, It sounds like the compositor isn't ready for...
We're using the compositor to stack 2 cameras. It works fine in the editor but when we make a windows build the output resolution tanks...
Thanks for the quick reply! I will give this a try today! Really glad you're still working on it. This will be a super important tool for me...
Hi just bought the full version! Very excited about it. I have a feature request that would change my life. Could you add a button to use markers...
You can use the 9th and 10th axis to get the Left and Right trigger respectively. I wrote a wrapper class for gamepad input in attempt to...