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My script lets the user make changes to their scene in a constant fashion, but every time they make a modification it redraws the inspector, which...
The equality operations all tell me the object is not null, casting the object to Unity.Object or System.Object and doing null checks on the cast...
I'm busy with that at the moment, but it's a pretty tricky situation to repro cleanly but I think I'm getting there. The fact remains that...
I'm not the one destroying it, it's somewhere inside Unity when I stop playing.
Thanks for replying. If I'm understanding you correctly: the object and the variable reference are the same class. Every solution that...
Why is it that in Unity 2020.3.20f it is still not possible to check that an object is marked for destruction? I've tried EVERYTHING, and none of...
Absolutely. That's on my feature list. Once I've implement that though I will be losing backwards compatibility with 2017LTS, but I think we need...
@Ccrawler @nielsdielen This should be totally doable with the serialization system in the project, though will require some custom code, I'll see...
Life is pretty crazy right now, but I want to get some tutorials out ASAP, but what you want should be pretty simple and possible in the current...
UPDATE!!! Grease Pencil has been updated (v1.1.1) to include better 2019.x support and support for SRP*. It's a small but important update (big...
Hi! Sorry for the radio silence, work and life is a rollercoaster right now. You absolutely can add colliders to your strokes! First, check out...
I'll see what I can do about that, I want to add tools like straight lines, polygons, circles, etc. so this would basically be an open poly. Glad...
Wouldn't it have been better to have these fixes/alternatives in place before removing camera stacking? And only having Screen Space Camera UI...
NOICE! I'll give that a try, thanks!
I'm running the latest preview and my handles aren't showing. Am I the only one getting this? Running 2018.3f1.
My first thought was something similar to how texture sprites are split, with rects. Define a rect, evreything inside that rect is a spline (you...
Just started using this. So far it's pretty cool. My biggest request would be: Add multi-sprite support so we don't have to split our SVGs into...
It's not too bad, data wise. I may implement a binary format sometime in the future.
It's JSON, that example just stores it into PlayerPrefs, if you want it to store it somewhere else it's as easy as reading and writing text to the...
Do you want to try it for yourself? https://wahooney.itch.io/grease-pencil-run-time-demo Draw something and refresh your browser :D o_O ;) I...