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In the end I came up with a workaround for this. I made an editor script that bakes a cubemap RenderTexture at the position of each of the probes...
Did you ever manage to find a solution? I have the same issue but with URP. I would be fine with any approximate solution, as long as probes don't...
Yeah I tried it and agree, must be because the mirror shader uses screen space calculations, so if the mirror is not updated every frame, funky...
Bought this asset in the hope to replace my own mirror solution for a Quest 2 game, but unfortunately I have way too specific requirements and...
I'm using a UI Mask component to fit a minimap on a car dashboard: [ATTACH] The component itself works correctly both in editor and on Quest....
I always experienced this issue with the Inherit Velocity module since I recall working with particles, in fact I never use it. Most of the...
My guess was right, soft shadows are now missing on device due to changes in the pragma keywords that haven't been added yet to Amplify Shader...
Sorry but I already have that option enabled like that and set on Low. I can't see soft shadows anymore on the Quest build, if they haven't been...
Yeah it's definitely a mess. Soft shadows worked on 2022.3.10 and completely disappeared now on 2022.3.11, which of course makes the game faster,...
Title is self explanatory. Soft Shadows are only visible in editor, no matter which quality setting is used. These were working regularly until...
Yes I remember that. Soft shadows have never been a problem but they continue to push on this without any actual clue. I've chatted with someone...
Well looks like I'll take back everything I've said until this is cleared: did 2022.3.11 force-disable soft shadows for Quest, or for Android in...
Version 2022.3.11 released yesterday and I took some time to try it with my current project, the one already on 2022.x. I'm relieved to report...
I have just tested my three active VR projects on Quest 3, which on paper has 33% more CPU power and 2.5x GPU power compared to Quest 2. I've...
Nevermind, sorry. I was too quick to post this thread and forgot a thing or two about my code, it was my fault with a recent Time.timeScale change...
I've been using Mathf.SmoothDamp pretty much everywhere in the code without problems, but since when I updated to Unity 2022.3.x (from 2020.3.x)...
Sounds good. Personally I am waiting for the fix to arrive on 2022.3.11, which should be out soon. Part of me fears the fix will not work this...
I’ve started using 2022.3.10 as soon as the update landed and the specific problem I reported was definitely fixed, memory is stable. Maybe you...
No amount of clarification can fix this. They are totally missing the point, it's no longer about fees and pricing, this is about trust. They...
Hope the fix arrives soon anyways. The editor hits memory limit very quickly and closing and reopening Unity dozen of times a day wasn't really on...