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Try swapping the A and B ports on your Slerp node.
There is no flow connected to the nodes: Euler, Create, Slerp
I can't confirm for Visual Scripting 1.8.0, but I can say that 1.7.8 is working on Android IL2CPP built with Unity 2021 LTS.
If this lazy design is acceptable then please at least document the unintuitive behavior in the scripting reference.
We need this feature badly. It's necessary to manage multiple instances of the same project for different streams/platform targets and there is no...
Looks like this is a bug with SteamVR, fixed in a patch 2 months ago but still in beta:...
Using Input Actions I have been unable to get input from the Vive controller menu button (hamburger icon). These are the bindings I have tried:...
This is working for most loaders, but adding and removing don't work for OpenXRLoader (UnityEngine.XR.OpenXR.OpenXRLoader)
Does this mean that SteamVR end users must configure their developer settings to play apps built with Unity OpenXR Plugin?
I can run a Vive through SteamVR connected to the editor with OpenXR Plugin 1.2.0 (I have to set the Runtime explicitly to SteamVR). This does not...
Same problem. Deleting the PlayerPref has not worked for me. Unity 2019.4.17f1 Addressables 1.16.15 Build Platform: Windows
Try Oculus -> Tools -> Create store-compatible AnroidManifest.xml
private Quaternion ReflectRotation(Quaternion source, Vector3 normal) { return Quaternion.LookRotation(Vector3.Reflect(source *...
@MShotts Well sadly it seems Oculus has moved all of their Unity integrations to the Asset Store and you can't download older versions from the...
I just tried updating my Oculus Integration and started having the same issue. After reverting the problem goes away. No clue what in the...
It took me a while to find the solution so... For those using Unity 2017.2 or later, you can use AudioSettings.GetSpatializerPluginName and...
I also had this problem with future timestamps. On Windows, you can run this in cmd to 'touch' all files in the current directory and reset the...
Try setting your canvas render mode to "Screen Space - Camera" instead of Overlay.
Thank you @gfoot for sharing. I adapted the plugin to simply get microphone volume instead of creating a clip. I can share if anyone is...
Yes, using Animation. I tried with the window docked and docked in background. I have seen the properties appear in yellow but not from the same...