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It was a bug in my code. I had turned off "Defer Controller Connected Events On Start" sometime and this broke my Steam Windows builds ( not sure...
Fixed now. Listing not working and working settings below. 1) 1.1.49.1: 2,3,4) not working Primary input source raw Use WGI X Use XInput X...
[Edit* It was a bug in my code. I had turned off "Defer Controller Connected Events On Start" everything works fine] Problem: Without Steam,...
It helped me too. My editor showed line 48 Float _Intensity; as an error to float _Intensity; not sure if that eas needed or not but it worked.
Just found my problem yesterday. The duplicate libraries were in my assets. It was an old project that I was working on and a old 3rd party asset...
build fails for googleplay aab builds(OK APK) U2022.3.4f1 OSX Monterey 12.5.1 also failed on 2022.2 Error Picked up JAVA_TOOL_OPTIONS:...
This is a fairly common problem in Unity. You need to save the mesh as an asset somewhere. I looking around now to see what the nicest current...
if you want to do IL2CPP builds on Windows you will also need the Desktop Build workload. It includes all C++ compiler and build tools.
In Visual Studio 2022, I used the Desktop build workload and my IL2CPP build started working for Windows. There are some other workloads with C++...
I'm using 2021.3.16f1 and in the silicon version ( for mac with M! chip) there is no Analytics library in the packages unity registry. it does...
This under 2-minute video shows how to solve lots of this I am not saying they will be gorgeous but at least smooth without light shining through....
If I build intel only with 2022.1.23f1 I can make multiple builds. I have not tried other versions of the editor.
and broken in 22.1.23f1
Still broken in 21.3.14f1. If I reboot my mac I can build again once.
Also crashes with 22.1.20f1. my project was the hello word NetCode project. the reason for the crash in the apple crash reporter os Termination...
NativeWebSocket is gnu general public license v3.0 or later so if you use it all your code is legally GPL3 and you must make your source code...
Installation Instructions say ---- 1- Install the highest Playmaker version first. 2- Setup tags and layers. (must done) 3- Setup Physics Layer...
I want to access the Material in a layer of HDRP/LayeredLit Shader from a script. Specifically, I would like to change the Layer1 / Surface inputs...
Bump.
Our game will need a complex GUI involving users placing and resizing panes partitioning the screen. Later stages will need saving and selecting...