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Easy Save is great! -- took me all of five minutes to get it working in my project. Totally worth $40. Thanks!
I am having a problem creating a shader using a Texture with the EyeLinear Property. Ultimately I would like to essentially mimic the main...
tsk tsk, yet another wildly exagerated claim on this thread. Clearly there are only 37 pages of bullshit here. :-)
I see the same error here :? <edit > Tracing back through the error log, it seems the problem might be with munged line endings on the...
Any news on this? The ability to import splatmaps from Fractscape would be really welcome. (BTW-- Fractscape is really cool and a steal @ $20....
Ack! :oops: I looked at SetPixel, forgot to look there. Thank you.
I am pretty certain somewhere I ran across a script, or an outline for one, for coloring the individual mipmap levels of a texture so that you...
This error message has disappeared when I updated to 10.5.5 this a.m. Maybe Apple addressed this? The list of fixes/enhancements included on...
AH. Duh. That's what I didn't grok. Was looking in the wrong place. :oops: And It looks like you're right; it's only creating a handful of...
Wow, just stumbled on this nifty little script. Works great. Thanks Mike3D!
Thanks Eric, this was really helpful info for me. I am a little confused how to monitor this to make sure this isn't a problem, though. In my...
I hadn't thought about what the edges would do to lighting -- that makes sense. Would be interested in seeing Charles edge-blending script......
No response, which to me means I didn't do a very good job of posing my question. I'll try again. I am interested in making a very large, tiled...
Yay! This is so cool. Just subscribed... I've been in something very similar to Charles' shoes in a 'past life' -- success and sanity will...
Can someone give a simple example explanation of how to use Terrain.SetNeighbors()?
no problems here with UV importing from Maya.
Ah, duh, thanks Eric. Thought it was a secret of the inner circle :-D I MUST'VE read that before, but I guess it fell out...
So, upon firing up 2.1 I get this error message in the console: GL: broken Radeon X1xxx driver, shadows and render textures might behave funny....
In the 2.1 announcement Jonathan Czeck and Eric5h5 had this interesting exchange: I have a question regarding this sentence: "In Unity 2.1,...
So far it seems that no-one can reproduce your problem, which is going to make it hard to solve. Does it do this with any project? or just a...