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Same problem, editor hangs on the first recompile or play after a video has been recorded. This is on Unity 2019.2.3f1 in Windows.
Chances are your final cascade distance was turned up way too high.
Lower the shadow bias on the light to an acceptable level. If your roof is just a quad it would be worth extending it to have some thickness. The...
Last time I used bakery it didn't support emissive surfaces so I wasn't doing comparisons. Looks like they added support for it so here are some...
What you are describing is exactly how enlighten works. The reason enlighten takes soo long to bake is its trying to prune the list of connections...
Generally yes but its a bit more complicated then that. The resolution of the grid that stores the triangles is automatically generated based on...
Size is very relative in this method of GI, Although the volume size is about twice the size of this cornell box and is stored in a 64^3 volume,...
Fixed a bunch of bugs and got the system all working correctly, Its a lot more responsive to light/scene changes now while also running faster....
REALLY hard to say. Right now my triangle data structure is only halfway done and I still need to optimize the work I've done so far. I should be...
Yes. Here is an example of how being able to trace the triangle data helps me reduce light bleeding. [IMG] Left: Ray traced GI, There is single...
This is caused by the shadow bias on the light. reducing that will reduce the "floating" shadows but can also introduce shadow artifacts on...
Trying to stay away from anything that would restrict the platform/hardware I can support. But I'm sure it would be fun to mess around with. does...
http://www.realtimerendering.com/ has some good references to look through. I mostly just google and read through papers. Intel has some open...
It will help create a more accurate representation of the lighting so any lighting artifacts would be due to compression of the lighting data...
I'm working on a custom implementation of Irregular grids to store the world as triangles instead of voxels. Some of the work I've been doing to...
I sent you a DM asking for more information. Check your messages. I have not been able to reproduce the bug with my setup, asking for more info to...
Just a little update for LWRP support, Unity is replacing LWRP with a new render pipeline called Universal Render Pipeline. It should be similar...
Is this using the newest version from the asset store and what version of unity are you using? Looks like the res might be cached and not...
Hopefully have an open beta this week. I managed to get parity with unity's HDRP volumetric density volume while still limiting it to shader...
Yeah it will be part of the post processing stack and you can toggle if the post processing stack effects the scene view in its little hotbar at...