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I'm not sure I see how .material is a usable alternative, for reasons I already outlined above (for one, instantiating an arbitrary number of...
Update: Solved the bug. It was indeed caused by last integer value of 56 in actionCategoryMap, after last actual action 91. Deleting this value...
Hi! Unfortunately, neither of these 2 ideas helps. The issue is exactly the same when editing a prefab from prefab mode (that's how I always edit...
I haven't added new Rewired actions for a while (last I did, it was back on Unity 2019) so I'm not sure when this started, but I'm having an issue...
I really want to add another voice to the need for out of the box support for BIRP. I understand skipping that for an initial demo but it is...
Ah, good to know, thank you! Manually dragging the diffusion profiles into the settings worked for me, but pressing Fix in the material works as well!
@ArchVizPRO Hi! The setup instructions in the documentation mention "5) Go to Edit/Project Settings/Graphics/HDRP Global Settings/ and assign the...
I think I got it working. I just saved a point out every time it was emitted, with 2 additional fields (creation time and end time based on start...
@arkano22 Hi! I'm implementing replay in our game and I was wondering what method you'd recommend for recording state of a trail over time and...
Can't recall off hand, sorry! Which actually reminds me of a question I had about the "automagical structures" approach (by which I mean the...
It's a surface shader without any unusual bits, so as far as I see it can be easily converted into the Better Shaders format. :)
That's great to hear! Although it would be good to get confirmation from Unity since I don't see any mention of anything related to the issue in...
We have just encountered this bug (with basic shaders referenced in project settings and in the scene, no asset bundles used on the project) on...
Ok looks like my last attempt at fixing fog/cloud shadows jitter and extreme flashing at some angles away from world origin actually broke all...
Hi! This issue with fog intensely flashing when camera approaches rotation around -90.001 on Y has been a big problem for us, since we move the...
Just to chime in, I think that lack of MaterialPropertyBlock or equivalent per-renderer data support with SRP Batcher is a problem. What is the...
I appreciate this update! I wanted to focus on briefly mentioned detail in particular: as much as possible, it would indeed be great if all fixes...
These are very welcome news! Looking forward to trying the system out when it becomes available - lack of simple, maintainable shader programming...
Any news on the fix? We wanted to delay update from 2019.4.15 until this was patched but I might have missed something related in the changelogs.
Thank you for the quick response, this cleared things up for me!