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I have a Script generating an array of ParticleSystem.Particles. These are handed to a ParticleSystem with only the Render component enabled. All...
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Question: How do I access the RGBM data of an HDR cubemap. or What new format are these stored in? Several of the RGBM options have been removed...
Thank you for the information and the offer, but we use both and a refund is not necessary.
I didn't know about this component. Thanks for the heads up!
Yea totally understand. I realize there are some limitations. I don't expect it to exactly like the Spots, but if you have a look at this...
Sorry should have been more specific. I'm looking for a shader after Unity has compiled it for a platform. We write our shader in ShaderLab code...
My guess is that Unity is not releasing the maps in time... they are in use just before the composting happens. It may be trying to r/w files...
It is windows 7 yes. I have had this issue since I started with the beta. Each version reacts the same... It may be ok for a few...
I may have missed it, but with continuous baking turned on it is constantly re-rendering my reflection probes. This is bad. Sometimes, my case,...
I was both excited and concerned to hear that an RC1 was upcoming. I've been hoping that the fix would be realized in the last few Beta's, but...
We are starting to test Substance Painter. It allows you to bring in your own shaders. We have a shader in SL we have designed in Unity and would...
In case anyone stumbles across this thread I have figured this out. The perceived shadow quality difference is the camera vs. Isometric view. If...
I have not noticed this. Do you have a sample scene?
Yes Daniel, I'm looking for those in the drop down. They are some general all encompassing shaders that would be useful to get a hold of.
I'm looking for the shaders the Scene View uses. I don't believe they are included in the download. Is there somewhere they are posted?
I'm projecting vertices and vertex numbers to the camera view for debugging. I've been having some difficulty figuring out what is causing the...
I'm using differed rendering for shadows on point and spot lights. Which shows fine in the scene view, however more than one light does not show...
hpJohn, Can please you explain this a little? I think this may be the same issue I was having with Camera.WorldToScreenPoint. Thanks
I just wrote my own. The following code will return a rect. The Rect is it the four corners of the rectangle in world space. Clockwise...