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How about the 3.5-release shaders?
ok, we can make some small changes to TestStar to enable this kind of editing (mostly right now we don't look in the editor namespace for tests at...
david, We are definitely going to add testing "code that runs in edit mode" in the not too distant future, but we are unlikely to be able to...
Right now it is targeted at testing runtime code.
We just made a 1.2 release with some improvements suggested by reviewers - and a 50% price cut! Get it while it's hot!
I tried SharpUnit and the other stuff on this subject but nothing really worked for me. SharpUnit is cool but I didn't want so much stuff written...
Hi, we wanted to do this here at eye3ware so we made TestStar. I made a <5min overview of how TestStar works. we successfully use it in an...
Action (or input) recording is high on our priority list. For the moment, you have to script the behaviour you want to replicate. Rafes: I assume...
Sleglik: at what price would you find it worth investing in? It's not free because it has more than 200+ hours of development to provide a real...
We've decided to make our latest release of TestStar more available at a new, lower price ( $50 ). If the price tag was making you hesitate...
RoxSilverFox: EZGui makes this easy to do, from what I saw.
Was just using VLC to stream it to a file. Opening a "real" stream never worked, so I'm going to dig about in the mono classes to see if I can do...
I was able to get better results by not waiting for isReadyToPlay... no point buffering anything when you're trying to get the live data anyway.
Hi. I'd like to use unity against the standard Mono framework so that I might use the ObjectiveC and GTK components available to me on the Mac....
My suggestion would be to have a "timer" coroutine that sets a variable to True and yields WaitForFixedUpdate , then put the code you want to run...
Hi! I'm writing something like a Sim Life / RTS hybrid. I want my 'characters' to be perfectly autonomous, and to interact realistically with...
I can see what you're saying; still, it seems like unity could release the plugin development stuff under, say, the GPL. This would require any...
Look, I don't know about y'all, but it seems like we "should" be able to appropriate more from the stuff already implemented in the mono...
Hi! I really want to use Unity to build an alternative user interface, and I'm frustrated by its primitive support for 2d display. I would like...
No; it doesn't. Apparently there's no way to know what coroutines are running.