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Thanks for your input andeee. However I asked this from the support 10/06/09 and has not been answered. Regarding the issue about future...
Hi, our project critically depends on self constructed animation curves, which animate orientations. Therefore I'd be eager to hear if the...
+1
Hello, I got some files from a client exported from the latest 3DS MAX 2009 FBX exporter, which crashed Unity also, so it might be that Unity...
Thanks a lot!
Hello, how to achieve a nice rotation animation with the AnimationClip AnimationCurve interface from orientation Quat1 (keyframe1) to Quat2...
Hi, what might be the reason Unity 2.0.2 gives an error to the console: !IsPlayingOrEditMode? The full error is: !IsPlayingOrEditMode ()...
Thank you for your replies. Podperson: could you elaborate the "incorporate all the relevant meshes in the model, rigged to its skeleton"? How...
Thanks Targos! For example the hair object seems to work with this method. Any ideas how to circumvent the bone problems with objects that need to...
Hi! We need characters that have various changeable items, such as clothes and hair. The recommendation in the manual (Modeling Optimized...
Thanks for the reply! Actually we will likely need to control the gui by a game pad and eventually with some other control device that does not...
As there is no reply, let me reiterate my question: Is the Unity 2.0 GUI system meant to be used with mouse keyboard only? Would be nice...
Hello, is it possible to use the new 2.0 GUI elements with other input devices than mouse keyboard? Is there a way to read input from a device...
Just a note: I've got MBP 2.3Ghz, 2Gb RAM, ATI1600, 256MB RAM. seems to run things relatively fine otherwise, but I've noticed some slow downs in...
To Neural_Echo: Yes, I've got all the 3DConnexion stuff installed. To Jessy: How come? I have not noticed any bugs when using the...
I also vote for SpaceNavigator support natively in Unity. In fact I've made a quick, hacky plugin using the 3DConnexion SDK to read the...
Thanks a lot for your feedback and efforts in this area. This discussion has been most useful. We have also tried different polygon reduction...
Sorry I didn't answer to the question if I have non-triangulated model. The FBX is what I've got, but I'll try to ask for a model in its more...
Thanks for having look at the model. Sure it is not a nicely constructed model. However this is the stuff we got. And this is not the first time...
Hope the forum does not get stuck with this... It is the original fbx that I received, zipped. Hmm, regarding the polygon count: if there are too...