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Yep, that would be super helpful. Most of the time, if you're directly manipulating particles it's because there's a lot of them, so being able to...
It appears to work fine, but from what I can see it simply offloads the Job into one of the worker threads. If you're already using the Job...
Thanks, will get it fixed.
Hi, If you're a Slack user, we have a new(ish) Slack community dedicated to Unity developers. It's a small group of us at the moment, but with a...
Hi Marek, I saw you're having the "Error: Failed to connect to OmniSharp" timeout in VSCode. I posted a possible answer on SO that might help - I...
Come vote for Unity integration here (it's almost in the Top 10)...
There's a bunch of us in the group that have been working with Unity for a few years and are shipping commercial products. We thought it might be...
Hi, I've just responded to all the invites - please check your inbox. Best regards, Shaun
Hi, If you're a Slack user, we have a new Slack community dedicated to Unity developers. It's a small group of us at the moment, but with a wide...
Hi, We've had a team of 4 developers, 2 artists, a producer and a community manager working for roughly a year on PP. Letting a player run...
The mouse is locked to the camera, and the bullet always shoots out from the center of the camera for raycast weapons, so we just position the...
I'm not sure I understand the question precisely, but we just raycast out from the player camera for bullet type weapons. Missile type weapons are...
Hi, sorry for the late reply, for some reason I wasn't getting updates to this thread. For stream posts we do it the same way you did, just...
Hi, Which browser are you using? Did you check in Control Panel/Add Remove Apps to see if the Unity Player is listed there? If so, try a...
Whilst not the most graphically impressive FPS, you might find Paradise Paintball interesting. It's a kind of cross between a casual social game...
We have implemented a networked physics solution whereby the client locally solves the physics simulation in a non-deterministic manner. It's...
It's always better to cache the component that you're looking for in a variable rather than the gameobject. For example, if you want to access the...
Hi, Are you sure you're trying to find a component of type Plane? Maybe you want a Mesh Filter component? Best regards Shaun
Hi, The "terrain not connected to terraindata" error can be fixed by selecting the terrain object in the hierarchy, changing to debug mode, and...
Hi, By reflecting the UnityEngine.dll and analyzing the GUI classes there. http://www.red-gate.com/products/reflector/ Best regards Shaun