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[ATTACH] There are no other options. In the main Package Manager window there are no other filters except this: [ATTACH]
I'm on Unity 2021.1.0f1 and I can only download version 1.16.16 while there is the 1.17.15 released today (and 1.15.13 already 8 days ago). Even...
Try to rasterize the layers in PS. If I recall correctly the PSB importer doesn't support effect and blend modes.
thank you for the info. Any plan to have it on 2019.4 LTS?
Could you please tell me from what version of Unity the fix is available? I'm on 2019.3.0f6 and the issue is still there. Thanks
I disabled the relative rendering and indeed the projection stopped moving, but I got this funny result: [ATTACH] It's like the motion vectors are...
Sorry I used by mistake my company account. I'll continue with my personal one now. Yes HDRP, DX11. I don't think it's the baked workflow. I just...
I'm using 2019.1.4f1. I just imported and clicked on the preset before entering in play mode. After entering play mode all worked fine. I'm able...
I've been testing the latest version in Unity 2019 and I get this exception when I try to change a preset: DirectoryNotFoundException: Could not...
Please restore the preferred version selection!
We have several assets projects as sub-branches and they all have the same project name. The path was the only way to differentiate them. Now...
I'm baking an asset composed by some objects with more than 64k vertices, but regardless the flag to limit or not the number of vertices I always...
Thank you for your great support and quick answer. I'll buy it asap and test it. It could be a lifesaver for us!
We have an editor script that loads in the scene assets from assets bundles, but then we have too many batches and we need to bake the whole...
I'm trying to follow these instructions but I can't find the ScreenToFrustumRay function. Any hint?
So Unity confirmed it's bug and will fix it soon.
Thanks for the confirmation. I made a repro with a simple shader that makes use of tessellation and filled a bug report. I'll update here in case...
@jbooth I'm testing the tessellation with Vulkan. As soon as I enabled it, the part of the terrain that should be tessellated disappears. Can you...
I'm not sure how should I implement the OnUpdate. I tried to add this but it didn't help: public override TaskStatus OnUpdate() { return...
I implemented two new nodes, SmoothDamp and SmoothDampAngle, but I need to execute the logic in the LateUpdate as I'm using them to move a camera....