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Please do not write "I came up with" if actually ChatGPT wrote the code.
I can't believe the problem with the scrollbar (it's wrong when only having whitespace at the bottom of the input field) is still not fixed (Unity...
Doesn't have Unigine basically the same problem as Unity? No source available and they could change their pricing at any time. Also version 2 of...
I'd like to recategorize this as a bug. After diving more into the documentation it's clear that the NavMeshAgents try to avoid both other actors...
Hallo, is it possible to configure Obstacle Avoidance of NavMeshAgents so that it only takes certain layers into account? Right now my NPC is...
Sorry for the late reply. I submitted a bug and only after two tries they acknowledged it. So maybe this will be solved in a few years.
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Why is it that everything Unreal does benefits their developers, and Unity is doing the exact opposite?
I have this object in a hierarchy, at the root is a NavMeshSurface. When I use Current Object Hierarchy for object collection, the bounds are too...
No
Okay, but I'm not quite sure why I have to do it like this. It wasn't clear to me that layers+states would act like this, even after reading in...
But even if I do have something playing on the layer, the animation is not correct when fading out; as I fade out the state, it goes from 1 to 0,...
I have an animation (which only controls the character's arms) that I put in Layer 1 and from time to time I fade it in and fade out somewhat...
Still happening in 2021.3.28
I have this folder currently when using Unity 2021.3.27f1 - how do I tell Unity to NOT generate it?!
I just noticed that I'm mostly seeing the (somewhat) darker Equator Color of the Environment Lighting; I wonder if I can reduce that somehow for...
Ah, strange that I missed that. By the way, I wonder if it's a good idea that the Color Map color is applied after the AO, so you can't really...
What can I do to change the ambient occlusion color/strength at the bottom of the grass?
This plugin is clearly not developed any further or even supported any more. It also only ever supported BIRP, not the new render pipelines.
Hallo, I noticed that the Speedlines effect wouldn't appear for me in the build, only in the editor. I had this problem before, but the reason was...