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I am also having issues with foot placement and I could easily solve this problem by disabling FBIK for the leg and foot bones only (leaving only...
I bought your package! My headakes are magically gone ! :) I have a question thought... In the manual it is written : FullBodyBipedIK does not...
Thank you for your answer. I think I will go with generic and do retargeting in my 3d app.
Hi ! I am doing my first trials with mecanim (been using legacy before) and I need to animate a human character on a small surf. I feel like...
Sorry I read that part of the paper shortly after producing this post. Two displacement maps really makes sense. The shader im using right now...
So a shader using two displacement maps is the way to go. The hard part will be the normal map generation because right now the terrain shades...
Hi all ! I would like to discuss about directx 11 tessellation applied to terrains in Unity. Nvidia TerrainTessellation demo or sample is quite...
I just opened a new post on making a terrain with dx11 tessellation in Unity using those shaders. There are some issues I would like to discuss....
[IMG] I am using the asset Advanced surface shaders and trying to produce a good looking terrain tessellated with directx 11. Is there a way to...
Very very nice ! Thank you very much for your answers ! Can't wait to have some time to buy and try it out. I do not need collisions for now so...
Does the tesselation shaders included could be used to render very detailled portions of a large terrain in realtime right now? Is it possible to...