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I came back here after years of inactivity on the forums to shout that this whole thing is incredibly super mega ultra sh|tty. What a breach of...
Hi everyone! I just updated the Unity version from 1.6 to 2019.4 and really impressed with the results!...
Since I've come across this thread finding for a solution (it's the top result for google), here's how I did it in code for future reference....
So, Once you start building really high-resolution terrains, the heightmap starts to act weird. Noise etc. gets in the way of using high quality...
Good job on DR2, works like a charm... Is there a way to run Connect() as a coroutine? It hangs the project when a connection is not available....
Yeah, that's the tricky part, I need to save positional info and remap it to the new UV's when they are updated. Or I could go for projected...
@logicalerror k, I've tried nearly all and most present problems. (most common problem: unable to draw on the UV2 directly, although UV2 works...
Yeah, this is my favorite level design tool. You did a great job. Too bad it wasn't selling enough to keep you going. Just a question to all: How...
Well, thank you for the swift reply! If we need it this week, I'll send you a message...
Hi there, Are you aware that single-pass stereo rendering is not working with amplify color? (And bloom, ...) Most of the post-effects don't seem...
Hi there, So, pretty nice and it works fast, so good job. The only issue I'm having is that the radar does not always destroy the blips when I'm...
Yeah, that's what I was thinking as well. Thanks for the reply.
OK... damn, just what I was using for my iOS game... Back to manual coding then.
Hi Takohi, The latest version of EasyJSON introduces serialization errors with animationcurves. In my case at least, public animations curves are...
Hi Eideren, Thanks for your reply. Right now the platform is just set to Win/Mac/Linux... It's not urgent, since I can use the SF shader for now....
Hi Eideren, Great work with this plugin... But I've got one problem: My build does not show the clouds... Any render settings that I should take...
Thanks for answering! Indeed, I meant an async function... I've implemented it for the creation of procedural content in my current project, so I...
Good work, bought it yesterday. Nicely written en very useful. Do you think you'll implement some of the KrablMeshUtilities as less...
Well, you could use a whole range of colliders, the most important aspect is the physics material. Use the friction/dynamic direction2 to simulate...
Looks very promising! If you want some suggestions: The snow looks a bit too reflective at some angles, and I would amplify and randomize the...