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I'm getting this error and I'm using Sublime Text. I'm getting as little as one error in the console, and only if something failed to compile.
ExecuteEvents works well (and quietly) in edit mode, but it doesn't offer an easy way to recurse down the hierarchy. You'll have to iterate over...
having the same issue - many keys (shift, alt, caps lock, etc.) do not trigger a KeyDown or KeyUp event in OnSceneGUI. :(
at least is it a good code editor? do we have good news for people who have a mac? btw, this is a "preview" version. expect some quirks.
Indeed, mister Somasegar only promises .NET for OS X, which doesn't mandate VS. Let's just hope that he's smart enough to covet the growing...
Not kidding! But I got the news from a friend, without a reference. I've found this though: Microsoft Visual Studio and .NET coming to Mac and...
I've heard that Visual Studio is coming to Mac soon.
If you're using UnityScript or Boo (or if you can't get CompleteSharp work on ST3) you're more than welcome to use the Unity Completions package,...
Perhaps creating a separate project in ST may help. It won't be synced with Unity, but it can easily be set up to work fairly well. To create a...
So, this is a manual job?
I see. What about members of MonoBehaviour? For example, would it complete: Awake, Start, transform, gameObject?
So you want GameObject.Find but you don't want GameObject.AddComponent? Is that right? You want static functions? I'm also guessing you'd want...
The package is relatively large for a ST package (26 MB). It contains the entire Unity API. Sometimes ST has a problem with that, but try again...
Unity Completions - news Hey guys, I've updated my Unity Completions library to support Unity v4.3.1. And I've added it to Package Control....
I managed to integrate the native Android SDK into Unity. Wrote all about it here. I will soon start taming the iOS SDK. For now I send screen,...
Installation of the plugin on your site? Do you mean your visitors installing the plugin on their browser after viewing your page? The html page...
Yes. I just finished integrating the Android SDK. Wrote a post about it (link). Note that this method does not use the web API. It uses Google...
@naohumch, try copying the JAR file (of the API you're calling) to your Unity's project Assets->Plugins->Android folder.
Try copying the JAR file to your Unity's project Assets->Plugins->Android folder.
I tried this method, but it didn't work for me. The application crashed. Anyway, I wrote a small plugin and that did the trick. I wrote about it...