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Hi macdude2 - I would be interested to look at your PCSS - working on a spotlight-reimplementation I plan to walk throughin a Unity Usergroup Talk...
Whats the state of this project?
According to Aras inverse-z is in 5.5, but only for DirectX 10+ ( DX9 has no floating point depth buffers and relevant GL-extensions are not...
And also put it as a comment in UnityShaderVariables.cginc, please!
Thanks for the help, Dan. Actually the problem was that the file with the missing class got lost from the Plugin folder on a project upgrade....
Traced it back to AssetStream.cs Line48 cachedZipFile = new AndroidJavaObject("com.android.vending.expansion.zipfile.ZipResourceFile",...
Hi Dan, I get the follwoing exception on startup of a splitted Android App: I could trace it back to the MobileMovieTexture Plugin. There are...
did you check if the scriptable objects you found are still alive? or are they still there, but already marked as destroyed?...
Bugreport at http://fogbugz.unity3d.com/default.asp?574807_5850rc4tehvou2dm
Same here with a german number like DE999999999 ... used to work before. related thread: http://forum.unity3d.com/threads/83743-VAT-number Read...
There is some options for customization by editing the cg-Includes and BuiltIn shaders, but at some point your're limited by the current...
you could always use an old version of unity to work with those old things, if necessary
Documentation for float clamped = max(o.pos.z, o.pos.w*UNITY_NEAR_CLIP_VALUE); o.pos.z = lerp(o.pos.z, clamped, unity_LightShadowBias.y);...
complete! documentation of all built-in graphics related functionality - the include files - precompiled macros - shader variables set by unity...
Would like to know that too ... The documentation for most of the more obscure shaders is nonexistent ... I cannot imagine Unity-engineers...
LightShadowData.x is light.shadowstrength trying to dig out the rest from a project that used this ... unfortunately that project lay dormant...
I use a data texture for passing additional light data. Index it by shadowstrength or another unused parameter. Works quite well - doing...
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