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It's used by com.unity.immediate-window which needs Microsoft.CodeAnalysis.CSharp.Scripting.CSharpScript.EvaluateAsync...
Anyone tried ObiCloth with the just released Unity 5.6? https://blogs.unity3d.com/2017/03/31/5-6-is-now-available-and-completes-the-unity-5-cycle/
Thanks. I just need the position of the closest particle "clicked" by the user so I added an extension method to retrieve it on demand. public...
In ObiCloth 3.0, it looks like ObiActor.GetParticlePosition() now requires ObiSolver.RequireRenderablePositions() to have been called prior to the...
Hmm, I just upgraded to 3.0 and still no i386 in the binary: $ lipo -info Obi/Plugins/iOS/libOni.a Architectures in the fat file:...
Small correction to this, looks like cloth.topology.heEdges should be cloth.topology.heHalfEdges
That index is the particle index, although if you have multiple cloths using the same solver it might not be.
This is how I did it: private int ClosestVertexIndex(RaycastHit hit) { Vector3[] vertices = meshCollider.sharedMesh.vertices;...
Hmm, I guess you would need to pick the particle that's also closest to the camera for the case where the cloth is folded and occludes itself....
When I move an ObiParticleHandle, the controlled vertex moves but the adjacent vertices move in the opposite direction. [ATTACH] This video...
I had to use quite a large radius to avoid z-fighting. So large that now when the cloth collides with the floor it floats above it casting a...
I can't use the particle editor at all on a retina MacBook. It doesn't show up. I put a Debug.Log of uirect in ObiParticleActorEditor.cs and the...
Thanks. I'm generating everything at runtime so not using the editors. So I think I just need to iterate solidRadii and set each entry to a larger...
I have a cloth with self collision enabled. When it overlaps itself I get a lot of z-fighting - any way to avoid that? Can I set some...
FYI, I do see missing components in the inspectors. And some of the scenes don't seem to do much, but I'm not sure what they're supposed to be...
One other issue is Obi doesn't work in the iOS simulator. The native library is a fat binary but is missing the simulator SDK architecture (i386):...
I just purchased and installed 2.2.2. I moved the Gizmos and Default Editor Resources folders. Almost all of the sample scenes seem to be missing...
I want to display a photo at runtime on the cloth. I want to adjust the aspect ratio of the cloth mesh to match the photo. An exact match would be...
The egg format is textual and documented so you could write a Unity importer to parse this and directly build a GameObject hiearchy with Mesh...
Well, that would be the current contents of the MovieTexture