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Okay!, thanks for the info
That hair caught my attention :) Soft alpha blend and no sorting issues? How :D Is it the standard HDRP Lit shader?
Same here during play. Unity 2022.3.11f1 Even calling _ReflectionProbe.RenderProbe(); does nothing. BUT, if I change something in my URP asset,...
Well, after many days dealing with this problem I finally found the Right way to disable and skip "Specular Highlights" and "Environment...
Really helpful! What I have seen is that it still returns a color when we enable _ENVIRONMENTREFLECTIONS_OFF [ATTACH] So I checked the function...
You can create a void space inside a textured fog (using noise or gradient) with primitives. Check the scene "Interior primitives". That scene is...
And we will implement it... never...
Hi, The last supported version is 2022.2.2f1. Make sure to use the new feature "Save temporal material". [MEDIA]
Done. 3.4.5 is ready[ATTACH]
You can use an additive primitive for that. Instead of just using the whole volume, you can use a custom box with adjustable edge fade. Check the...
Added an option to make the gradient affect the ambient color [ATTACH]
By mistake, I uploaded the shader with collision disabled. Go to FogVolume.shader, find the keyword _COLLISION and uncomment it.
Created a new style for the buttons [MEDIA]
Okay, this is going well. This will be the new method to save the temporal material to disk. [MEDIA] Saving to disk will ensure that all the...
Well, at 4 in the morning I can say it is solved. It was indeed a problem with the shader keywords. There is a workaround that is already included...
Last version tested was 2021.2.14 Testing now 2022.2 and yes, it is broken '-_- No errors, no logs, no clue. I've spent a few hours debugging and...
Had the same problem. Solved it by deleting Timeline in Safe Mode and installing again.
Nice. Cheers
Are you sure you updated well? [IMG] [ATTACH]
Pointlights only